<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Duc Dao · Articles</title><description>Articles by Duc Dao on UX, UI, and why people use interfaces the way they do.</description><link>https://ducdao.pages.dev/</link><language>en</language><item><title>Human brain is not lazy</title><link>https://ducdao.pages.dev/articles/human-brain-is-not-lazy/</link><guid isPermaLink="true">https://ducdao.pages.dev/articles/human-brain-is-not-lazy/</guid><description>Users aren&apos;t lazy, they&apos;re efficient. Device inertia, momentum behavior, tunnel vision and selective attention, and what designers can do about them.</description><category>UX</category></item><item><title>What is shadow anyway?</title><link>https://ducdao.pages.dev/articles/what-is-shadow-anyway/</link><guid isPermaLink="true">https://ducdao.pages.dev/articles/what-is-shadow-anyway/</guid><description>What a shadow actually is, how light shapes it, and practical tips for designing convincing shadows in UI.</description><category>UI</category></item><item><title>Design on a big ass screen</title><link>https://ducdao.pages.dev/articles/design-on-a-big-ass-screen/</link><guid isPermaLink="true">https://ducdao.pages.dev/articles/design-on-a-big-ass-screen/</guid><description>What changes when you design for a smart TV: viewing distance, lighting, overscan, D-pad navigation, focus states and input.</description><category>UI</category><category>UX</category></item><item><title>Banner blindness</title><link>https://ducdao.pages.dev/articles/banner-blindness/</link><guid isPermaLink="true">https://ducdao.pages.dev/articles/banner-blindness/</guid><description>Why users ignore anything that looks like an ad, what eye-tracking research shows, and how to keep real content from getting skipped.</description><category>UX</category></item></channel></rss>